Hi! My name is Cédric Bozzi, I make websites and iOS apps, and this is my blog about technology (mostly a Twitter archive, really).

6 April 2006

@apple@

Shouldn’t it be (ultimately, if not immediately) possible to put OS X in deep sleep or whatever they call it when you switch to Windows, and hibernate Windows when you switch back? That would make the whole “dual-boot is so 1999” point pretty much moot. (Still not as simple as full virtualization, but orders of magnitude simpler than regular dual-boot.)

I can’t wait to see benchmarks, of games as well as applications. That’s gonna be fun. ([04/06] Cooooool. The Mac has really become the best computer in the world.)

 

To the army of pundits chanting that OS X is dead, again, but for real this time, once more, because developers won’t have any incentive to port their software to OS X any more: that’s Windows thinking and that’s cluelessness. That’s Windows thinking because you’re assuming that the reason people develop for OS X is that the Mac market is captive, and that Mac users don’t switch to Windows because they’ve invested too much money in their white novelty computers. Well, no they haven’t, that’s not the way it works on the Mac side of things, and no they’re not eagerly waiting to switch to Windows on their Mac. But how could analysts ever comprehend that there’s a qualitative difference between two OSes and you can choose to use one rather than the other based on personal preference?

OS X users are staying in OS X, and those (few) developers who wanted to reach them before will have to go on developing for OS X. And the others still won’t, and at least Mac owners will be able to use their software if they need to. And play games. It’s not like game developers were going to be convinced to work en masse on Mac ports of their games any time soon; they’re busy enough working for every different console there is. (Why don’t iMacs have a video input so you can play a console on its glorious screen, by the way?)

You can bet that everyone at Apple has been thinking long and hard to decide whether releasing Boot Camp was a good or a bad move. They’ve decided it was good, and they were right.

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