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#FF00AA


10 jul. 2009

“Devspeak: iPhone 3G vs iPhone 3GS”

To take full advantage of the new capabilities of the 3GS, [EA Mobile’s] development teams will create an additional version specifically for it. […] Sega will offer products tailored specifically for each phone, although only on select titles.

According to the SDK, you’re not supposed to make “additional versions” for the 3GS, but simply use the processing and graphical power in your app if it’s available. Yet you can bet that you’ll have to buy all your games again when you switch from the 3G to the 3GS — and be prepared to pay a premium for those versions, too.

The developer had to use a more powerful OpenGL model and didn’t compress the textures as much? Geez, that’s worth at least 25% more money!

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