RT @backlon: Dear everybody hating on April Fool’s Day: I’m sorry you have to use critical judgment on the internet for a whole 24 hours. What a burden.
The root of the issue is that the watch is trying to do too much (in order to justify its existence). The end result is bad UX.
I currently have 100% smartwatch envy and only about 2% Apple Watch envy. I really hope Android Wear ends up working well with iOS.
Is there a bug on my iPhone or does 8.3 actually force you to pick a separate color for each human emoji? I assumed choosing the color once would change all the faces simultaneously.
Listening to the latest ATP, and in full agreement with Marco Arment that the Apple Watch would be a better product if it simply didn’t have “apps” — no launcher, just notifications and glances (some of the latter being provided by third-party iPhone apps). Not just because of initial performance issues with WatchKit, but because hunting for an app within that home screen looks to be the nadir of the device’s UX, only compounded by the fact that the display will switch back to the watch face as soon as you drop your wrist.
But even Apple would have trouble selling a $400 device (let alone $1,000 or $10,000) that only displays notifications and glances. It has to have “apps,” even if they turn out to be entirely useless.
Basically all my gripes with the Watch come from Apple’s need to justify its price range — i.e. they stem from Jony Ive’s nouveau-riche urge to create a gold watch. (Yes, I’m bitter because all I’ve wanted for years is a simple, well-designed first-party Pebble - a device that would be honest about what it is.)
Well, it definitely is a lovely object. Taptic Engine is great; not a fan of how freely the crown turns, but I’m sure you get used to it.
Putting on the sport band however is as much of a pain in the ass as I expected, but maybe I’m still missing something obvious?
I’m not crazy, I went local only.
RT @BenedictEvans: Part of the growth of tech is that it moves beyond purely utilitarian use cases.
I never watch music videos so I hadn’t thought about the potential for VR: bite-sized experiences that immerse you in the artist’s universe while remaining short enough not to make you sick (and not to completely bankrupt the production company). An actual video game would be hell to design, because you’d have to think very hard about how the music will sync up with the player’s actions, but it totally works if the interactivity is limited to moving your head.
Are they using a counterfeit Lightning connector, or is there finally a smaller option officially available?
RT @lgorithm: “Make any animation half as long as you think it should be. And then possibly halve the timing again” (B. Scott - Designing Web Interfaces)
I’m still waiting for a full-featured tablet/laptop with the same color e-ink as Pebble Time. Several-day battery + usable in sunlight.
Wow, I submitted an iTunes Connect bug and it was fixed in five days. It would almost encourage me to post more (but not really).
Awesome — feels like texting Siri.
Cherchant à utiliser mes bons pour des domaines gratuits Gandi :
$ whois romantis.me
Tellement parfait, j’hésite à le laisser.
Just figured out that what people call the Watch’s “air gap” must be the glass needing to be thicker to withstand Force Touch. (I knew it had to be the glass’s thickness, but blanked on the reason why.)
The problem isn’t that stainless steel gets scratched, but that the Watch isn’t designed to look good with scratches #realworlddesign
Wish I could set up keyframes in Interface Builder and animate between them in code. You know, flat design coming alive through motion and all that.
I like the design; it’s probably significant though that it’s not shown on a wrist for size.
I feel like iOS used to be smart enough not to scroll-to-top the active app when you swiped the Notification Center down. Misremembering?