Hi! My name is Cédric Bozzi, I make websites and iOS apps, and this is my blog about technology (mostly a Twitter archive, really).
The root of the issue is that the watch is trying to do too much (in order to justify its existence). The end result is bad UX.
The phone is unique [pic.twitter.com]
Listening to the latest ATP, and in full agreement with Marco Arment that the Apple Watch would be a better product if it simply didn’t have “apps” — no launcher, just notifications and glances (some of the latter being provided by third-party iPhone apps). Not just because of initial performance issues with WatchKit, but because hunting for an app within that home screen looks to be the nadir of the device’s UX, only compounded by the fact that the display will switch back to the watch face as soon as you drop your wrist.
But even Apple would have trouble selling a $400 device (let alone $1,000 or $10,000) that only displays notifications and glances. It has to have “apps,” even if they turn out to be entirely useless.
Basically all my gripes with the Watch come from Apple’s need to justify its price range — i.e. they stem from Jony Ive’s nouveau-riche urge to create a gold watch. (Yes, I’m bitter because all I’ve wanted for years is a simple, well-designed first-party Pebble - a device that would be honest about what it is.)
Just received my new 3€ Watch — it has force touch and literally zero buttons [instagram.com]
Well, it definitely is a lovely object. Taptic Engine is great; not a fan of how freely the crown turns, but I’m sure you get used to it.
Putting on the sport band however is as much of a pain in the ass as I expected, but maybe I’m still missing something obvious?
OS X’s Photos will happily kill your connectivity for days to upload your backlog
I’m not crazy, I went local only.
I found out how teens (likely) hacked into my car last week, and how to stop them with the help of my freezer: [nyti.ms]
I never watch music videos so I hadn’t thought about the potential for VR: bite-sized experiences that immerse you in the artist’s universe while remaining short enough not to make you sick (and not to completely bankrupt the production company). An actual video game would be hell to design, because you’d have to think very hard about how the music will sync up with the player’s actions, but it totally works if the interactivity is limited to moving your head.
A Qi iPhone case without the usual chin
Are they using a counterfeit Lightning connector, or is there finally a smaller option officially available?
“Make any animation half as long as you think it should be. And then possibly halve the timing again” (B. Scott - Designing Web Interfaces)
Wow, I submitted an iTunes Connect bug and it was fixed in five days. It would almost encourage me to post more (but not really).
Flashlight hacks Quicksilver/Alfred functionality into the Spotlight UI
Awesome — feels like texting Siri.
Apple, you so evil. App rejection: “… your app and app description declare support for the Pebble Smartwatch” [forums.getpebble.com]
Don’t ever say you don’t have choices on mobile. [pic.twitter.com]
Just figured out that what people call the Watch’s “air gap” must be the glass needing to be thicker to withstand Force Touch. (I knew it had to be the glass’s thickness, but blanked on the reason why.)
Wish I could set up keyframes in Interface Builder and animate between them in code. You know, flat design coming alive through motion and all that.
The Internet of Things: accept our terms of service update to continue unlocking your door [pic.twitter.com]
Well done, quickly adjusting to a changing market
I like the design; it’s probably significant though that it’s not shown on a wrist for size.
I feel like iOS used to be smart enough not to scroll-to-top the active app when you swiped the Notification Center down. Misremembering?
Xcode provisioning nightmares are a real thing. Oh my god. Help [pic.twitter.com]
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