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2 juil. 2024

Still Wakes the Deep (PC) — ¯\_(ツ)_/¯

Fantastic spectacle, impressive production values, not all that enjoyable as a game, but too involved for a walking sim. Photorealism can’t save an oil rig environment from quickly becoming repetitive, there isn’t the slightest nugget to reward exploration (nor the slightest branching path to explore), and even though the actors are excellent the characters were never developed enough for me to feel invested, and care if anyone lived or died — so I just watched the last hour of the game at 2x on YouTube, out of curiosity.

$35 for a three-hour linear experience with a few formulaic stealth sequences is a tough sell when you look at the market — yet you can’t deny that the money is on-screen. That’s a lot of assets and effects and animations and performance capture, and the level design changes every single time you backtrack through a location; all of this has a cost, that needs to be recouped. I guess it’s a good thing there’s Game Pass (until Microsoft inevitably changes its focus). On the other hand, it’s probably not a good thing for the game’s sales that there’s YouTube.

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