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My name is Cédric Bozzi, I make apps and websites, and this is my tech blog — you’ll find news commentary here, from a very opinionated Mac-head.

Il y a une version française ici, but most of this blog’s contents are extracted from my Twitter feed, and hence only available in one language (which varies randomly).

12 dec. 2005

Nintendo has a patent on hardware optimization for displacement mapping (that’s, basically, describing mountains, for instance, not as polygons but as a a height bitmap — looks better and more natural). So maybe those “first Revolution screenshots” that were all over the web, always followed by a “those guys don’t even have a Nintendo dev kit yet” disclaimer, weren’t actually so off the mark. Cool. Reminds me of the old Comanche game (the first), the only flight simulator I ever found pretty: it used voxels for terrain mapping (which amounts pretty much to the same as a displacement map) and looked much better in 320x240 than the latest Flight Simulator on any hi-res screen. (But I’m nearsighted, so I may have a slightly peculiar vision of the world.)

P.S. Oh, yeah, it can do that, too (but I don’t think Nintendo plans to put in several gigs of video RAM). I’d much sooner buy a cheap, sturdy Revolution that outputs pretty, lifelike 3D, than a Sony- or Microsoft-produced HDTV-ready behemoth with sharp, pointy polygons and lens flares.

Actually, now that I put it that way, I’d be all the more tempted to buy a console for the first time in my life just to spite Microsoft and Sony.

 

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