6 nov. 2023

A deep dive into Cities Skylines 2’s rendering pipeline. I'd seen the link around and didn’t think I’d be interested, but I was wrong.

It's unclear how much of the perf issues are due to missing LODs, and how much to using unproven tech from Unity that ended up forcing them to implement the hardest part of the pipeline themselves — which isn’t their core competency.

The LOD errors will be easy enough to fix, but I’m not optimistic about the DOTS part.

Why Cities: Skylines 2 performs poorly

Want to know when I post new content to my blog? It's a simple as registering for free to an RSS aggregator (Feedly, NewsBlur, Inoreader, …) and adding to your feeds (or if you want to subscribe to all my topics). We don't need newsletters, and we don't need Twitter; RSS still exists.

Legal information: This blog is hosted par OVH, 2 rue Kellermann, 59100 Roubaix, France,

Personal data about this blog's readers are not used nor transmitted to third-parties. Comment authors can request their deletion by e-mail.

All contents © the author or quoted under fair use.