A deep dive into Cities Skylines 2’s rendering pipeline. I'd seen the link around and didn’t think I’d be interested, but I was wrong.
It's unclear how much of the perf issues are due to missing LODs, and how much to using unproven tech from Unity that ended up forcing them to implement the hardest part of the pipeline themselves — which isn’t their core competency.
The LOD errors will be easy enough to fix, but I’m not optimistic about the DOTS part.
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